#pragma once
#include "State/GameState.h"
#include "Tools/Image.h"
namespace LTGame
{
	class ST_RESULT:
		public GameState
	{
	public:
		ST_RESULT(GST_FLAG flag);
		~ST_RESULT();
		void paint(void);
		bool logic(void);
	public:
	//	virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
		virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
		virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);

	private:
		int temp_counter_kill;
		int temp_counter_hurt;
		int temp_nengliang;
		int temp_score;
		int fps_rate;
		int starIndex ;
		bool isContinue;
		static const short RATE = 10;
		Image* resultPic;
		cocos2d::CCSprite* mm_img;
	};

}